Projects and Work

I have experience working in various areas of game and experience design, with specialized experience in mechanic and level design, as well as production methodologies and pipeline management in relation to games.

Whether it be physical games, digital games, or interactive exeperience, I have experience with the tools and methods required to create high quality work, work well and integrate myself into a team workflow, and pick up new skills and concepts as needed for the project.

Below is a number of projects I have worked on in the past, with details available as you hover or tap the image.

Crab Defense

Tower defense game developed in Godot

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Crab Defense

Digital tower defense game with a twist developed in the Godot engine, working in a small team of 3 to better understand core gameplay loops and how to center the experience around them.

Responsible for programming, integration of playtesting feedback, as well as mechanic design

Overgrown

Co-op puzzle/exploration game with no dialogue

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Overgrown

Two player exploration and puzzle game, a year-long senior level project with a focus on researching the relationship between agency and its impact on games?

Responsible for worldbuilding, mechanic and level design, as well as setup and management of the production pipeline.

Drawn Together

A cozy, cooperative, hand-drawn puzzle game

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Drawn Together

A 2 player co-op cozy paper puzzle game, where players both try to get from their start node to their end node, without crossing each other's lines! Developed in a team of two

Responsible for puzzle design and integrating playtesting feedback.

https://www.youtube.com/watch?v=2AvXYkHFDXo

Destruction Crew

Tabletop game about building your own tower and knocking down others

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Destruction Crew

Tabletop game developed using an iterative feedback loop to gain a greater understanding of player interaction and its impact on gameplay.

Responsible for mechanic design, as well as rule sheet development and refinement.

https://finalgameimgd.wordpress.com/

Bug Quest

TTRPG designed around quick start time and playing as insects to mess with the player's sense of scale

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Bug Quest

Tabletop role playing game where the players take on the roles of insects, completing a series of adventures together.

Responsible for maintaining the production pipeline, as well as making the key art assets for the rules document.

Cafe Cat by MassDigi

Diner Management Sim

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Cafe Cat by MassDigi

A diner management simulation mobile game with progression and upgrades available.

Responsible for mechanic design, with a focus on rebalancing the currency and upgrade system, justified with metrics from user interaction

https://play.google.com/store/apps/details?id=com.MassDiGI.Samosa&hl=en_US

About Me

Hello! My name is Vijay Mistry, I am a junior game developer seeking further experience in creating games and experiences, with a background in production methodologies and mechanic and level design principles. I graduate from Worcester Polytechnic Institute in May 2025 with a Bachelor's Degree in Interactive Media and Game Design.

If you have any further questions, feel free to send me an email at vcmistry@wpi.edu or reach out at any of my socials linked at the bottom of the sidebar. Cheers!
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